Sosaria in Minecraft: Works Fine With the Current Minecraft Version
Phillip Zibilich’s Minecraft-based map of Britannia (or Sosaria, as he terms it) has been confirmed to work with the latest version of the wildly popular, block-based game.
Phillip Zibilich’s Minecraft-based map of Britannia (or Sosaria, as he terms it) has been confirmed to work with the latest version of the wildly popular, block-based game.
Kevin Fishburne has added rotating pieces to the list of persistent world objects supported in Sanctimonia, his Ultima-inspired PvE MMORPG.
Goldenflame Dragon has come up with an innovative and clever monster wandering system for his Ultima-inspired, tiled, browser-based RPG, The Dark Unknown.
Kevin Fishburne has made significant progress on his Ultima-inspired PvE MMORPG over the last week. A “use” button has been implemented, and he has worked out positional lighting and persistent object destruction.
In which we look at two recent reviews of Mythic’s Ultima Forever: one very favourable, and one very much not so.
Goldenflame Dragon has made some progress on his Ultima-inspired, browser-based tiled RPG, The Dark Unknown. He has also found a rather interesting bug in the game.
In preparation for Ultima Online’s sixteenth anniversary, Mythic have pushed Publish 83 to its test shard.
Lucifuge Dragon has posted another update to the Sixth Circle website, explaining his current development goals for his board game adaptation of Ultima 7: The Black Gate.
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
The latest hotfix for Ultima Forever brings some significant adjustments (read: reductions) to the rate at which gear takes damage.