Nazghul Back In Development?
Gordon McNutt appears to have resumed work on his Ultima-inspired, tile-based CPRG engine, Nazghul.
Gordon McNutt appears to have resumed work on his Ultima-inspired, tile-based CPRG engine, Nazghul.
An essay by Matthew Jason Weise looks at Irrational Games’ bestselling hit, Bioshock, from a critical historical perspective, and notes how the game inherits much from Looking Glass Studios’ Ultima Underworld and System Shock franchises.
Kevin Fishburne’s Ultima-inspired online multiplayer RPG continues in its development, adding full-screen rotation (and strafing!) and a rudimentary character portrait creation system.
Spoony’s long-awaited review of Ultima Underworld, Parts 1 and 2, is finally online.
Is Ultima 4 freeware? We, the Ultima fandom, have thought so for some time, but the truth of the matter is rather more complicated. And EA has finally taken notice, which has had some unfortunate consequences.
Ultima creator Richard Garriott will be the opening keynote speech for the 2011 LOGIN Conference, discussing the “new era of gaming” that is the modern era of “cheap or free-to-play, virally spread, casual…gameplay.”
The latest two “awesome screens” from Beautiful Britannia/Forgotten World show off new water textures developed by Firstknight. And as a bonus, he also re-worked the grass texture again.
Former Looking Glass Studiosprogrammer Dan Schmidt shares one other story about the development of Ultima Underworld, in this case a peculiar boundary case in the dialogue of the ghouls.
Dino the Dark Dragon has re-launched his Ultima Web Database, a comprehensive listing of all Ultima-themed websites known to the community.
A fascinating, touching, introspective look at Ultima Underworld 2, an ancient technique for storing precious memories, and the intersection between the two.
Shattered Moon has posted another monthly updated to his project, an online version of Ultima 4, noting various changes made over the past month