The Ultima 6 Remake: Thinking Big
AgentOrangeGuy has a few big ideas he’d like to try and implement in his Exult-based remake of Ultima 6.
AgentOrangeGuy has a few big ideas he’d like to try and implement in his Exult-based remake of Ultima 6.
CIA analyst Jack Ryan — like the novelist who created him — is a big fan of the Ultima games. Oh, and the Zork games, too. But this isn’t a site about those.
A multiplayer, online remake of Ultima 3 using the Ultima Online engine. Currently in “open alpha”, it seems to offer a faithful re-creation of Sosaria in Exodus’ time, as well as many of the trappings one would expect in an Ultima game.
Andy Panthro has updated his Ultima-inspired texture pack for Minecraft to support the latest version of the smash hit indie game.
Team Return have released the first sample piece from the Ultima Return soundtrack, a re-working of Stones by Panu “Grotto Dragon” Aaltio.
Kevin Fishburne has made numerous improvements to his Ultima-inspired online RPG, Sanctimonia, including the implementation of object interactions and progress save states.
Old Games Italia launches a new video feature with a look at the box contents of the European edition of Serpent Isle.
Jason “Xarton Dragon” Penney has released a set of portable, delta-only patches for the first six Ultima games (the GOG versions and, presumably, other installations as well).
The Exult-based Ultima 6 Remake has seen some impressive progress and developments, including the addition of two new team members, over the past couple of weeks!
Ultima Online was released fourteen years ago…yesterday. Be sure to check out UOJournal for some interesting retrospectives about the game and its expansions.
Courtesy of Ian “Tiberius” Fraizer, Ultima Aiera is pleased to present the regional profiles — city, town, and landmark design documents — from Ultima V: Lazarus.