Underworld 2 And Memory Palaces
A fascinating, touching, introspective look at Ultima Underworld 2, an ancient technique for storing precious memories, and the intersection between the two.
A fascinating, touching, introspective look at Ultima Underworld 2, an ancient technique for storing precious memories, and the intersection between the two.
A lengthy podcast interview, by GAMBIT, with former Looking Glass designer and writer Austin Grossman, who worked on System Shock and the Underworld games.
Not quite as laugh-out-loud funny as Spoony’s work, but also lacking in Spoony’s customary profanity: I didn’t have a chance to watch the whole thing, but the snippets I sampled seemed pretty even-handed. The...
This project — the last of Ryan Armstrong’s Ultima-themed maps I had to add to the site — is a detailed re-creation of the second floor of the Ice Caverns from Ultima Underworld 2...
This project, meanwhile, is also a detailed re-creation of the four arenas — Fire, Water, Air and Earth — in the Pits of Carnage from Ultima Underworld 2…but using Unreal Tournament instead. In UW2,...
This project is a detailed re-creation of the four arenas — Fire, Water, Air and Earth — in the Pits of Carnage from Ultima Underworld 2 using Unreal. In UW2, the Pits of Carnage...
This is cool. Joe Garrity of the Origin Museum alerted me to the existence of GMZ, a gaming blog that aggregates news about games (“mostly indie retro rock ‘n roll type”) with “interesting design...