Various Bits of Ultima Online News
Raph Koster discusses virtual economies and player retention, and news from the UO community tells of upcoming updates and its economic viability.
Raph Koster discusses virtual economies and player retention, and news from the UO community tells of upcoming updates and its economic viability.
Gamasutra interviews Ultima creator Richard Garriott about Portalarium, social gaming, MMORPGs, and what’s coming next for Lord British.
After leaking a couple days early, the UltimaForever.com website has gone livem offering a little bit of Ultima history and a free download of Ultima 4.
Richard Garriott delivered the keynote speech at the LOGIN 2011 conference, in which he articulated his belief that the “third era” of video games — casual, social gaming — is well underway.
The enhanced, open-source 3D client for Ultima Online freeshards has been updated after over a year of no news.
Ultima Aiera is pleased to present over 100 photos of some of the more rare and fascinating items that the Origin Museum has collected, representing a wide swath of the history of the company and its products.
Thanks to Canadian sci-fi author Cory Doctorow, I finally rediscovered an old map of the original plan for Ultima Online’s game world, which included all four continents from the first Ultima game.
Life on Aggramar blogger Delin Quent waxes nostalgic about Ultima Online and praises for its originality and unique sandbox gameplay experience.
Ultima creator Richard Garriott will be the opening keynote speech for the 2011 LOGIN Conference, discussing the “new era of gaming” that is the modern era of “cheap or free-to-play, virally spread, casual…gameplay.”