Ultima 6 Remake: Random Things
The Ultima 6 Remake has made a fair bit of progress recently, with improvements, fixes, and even a few additions made to many aspects of the game.
The Ultima 6 Remake has made a fair bit of progress recently, with improvements, fixes, and even a few additions made to many aspects of the game.
AgentOrangeGuy has a few big ideas he’d like to try and implement in his Exult-based remake of Ultima 6.
Andy Panthro has updated his Ultima-inspired texture pack for Minecraft to support the latest version of the smash hit indie game.
Old Games Italia launches a new video feature with a look at the box contents of the European edition of Serpent Isle.
The Exult-based Ultima 6 Remake has seen some impressive progress and developments, including the addition of two new team members, over the past couple of weeks!
Andy Panthro has updated his Ultima-inspired texture pack for Minecraft to support the latest version of the smash hit indie game.
The Ultima 6 Mod for Exult — now known as the Ultima 6 Remake for Exult, it seems — has moved away from its MySpace-based website, has posted updates of its progress, and needs help from GIMP artists and usecoders.
Thepal has posted what he describes as a “pretty” (and, to be fair, it is) screenshot of a scene in his Oblivion-based remake of Serpent Isle.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Ultima 7, covering areas such as conversation syntax, function design, and Origin’s in-house map editor.
I have updated Ultima Aiera’s copies of the snapshot downloads for Pentagram and xu4, both because they were out of date anyway and because of the recent SDL fixes for the OS X versions.