The Ultima Codex Interviews Bill Armintrout
Bill Armintrout got his start with Origin Systems as a writer for Serpent Isle, and soon ended up directing the project.
Bill Armintrout got his start with Origin Systems as a writer for Serpent Isle, and soon ended up directing the project.
It’s hard to believe it, but Ultima 7 Part 2: Serpent Isle was released 20 years ago today.
An Ultima fan wonders at the purpose of a hidden switch on Monk Isle.
Scythifuge talks about the Savage Empire Remake and creative writing.
A preview of Ultima Forever: Quest for the Avatar at Joystiq offers puzzled thoughts on the upcoming game from Mythic.
What does Richard Garriott’s new game require to be a proper Ultima? Sergorn Dragon offers up an epic-length editorial on the matter!
In a lengthy round-up post, Zygon Dragon brings us lots of news from the Exult-based attempt to remake Ultima 6.
In which we take a look at a bunch of games, including one with a number of Ultima 7 homages.
Scythifuge is toying with the idea of straying from the standard Ultima 7 palette in his future sprite editing.