Serpent Isle Turns 20
It’s hard to believe it, but Ultima 7 Part 2: Serpent Isle was released 20 years ago today.
It’s hard to believe it, but Ultima 7 Part 2: Serpent Isle was released 20 years ago today.
An Ultima fan wonders at the purpose of a hidden switch on Monk Isle.
Scythifuge talks about the Savage Empire Remake and creative writing.
A preview of Ultima Forever: Quest for the Avatar at Joystiq offers puzzled thoughts on the upcoming game from Mythic.
What does Richard Garriott’s new game require to be a proper Ultima? Sergorn Dragon offers up an epic-length editorial on the matter!
In a lengthy round-up post, Zygon Dragon brings us lots of news from the Exult-based attempt to remake Ultima 6.
In which we take a look at a bunch of games, including one with a number of Ultima 7 homages.
Scythifuge is toying with the idea of straying from the standard Ultima 7 palette in his future sprite editing.
Although his start at Origin Systems was challenging and exciting, the fun didn’t last for Denis Loubet.
Scythifuge wants to unleash the full power of the Exult engine in his remake of Savage Empire. By which I mean: cold zones.