Backtoroots: Dungeon Crawlers
The backtoroots project has moved forward by forging monsters in the dungeon halls.
The backtoroots project has moved forward by forging monsters in the dungeon halls.
Fearyourself has continued his excellent pace of progress in implementing features from Ultima 5 in his Ultima-inspired game engine, Back to Roots.
The weekly round-up of news related to 38 Studios/Big Huge Games and their upcoming open-world RPG, Kingdoms of Amalur: Reckoning.
Fearyourself has made some good progress on his Ultima-inspired game engine, Back to Roots, over the last week and a bit. Exiting dungeons is now supported, and he has begun working with in-game triggers.
I had a chance to play through the Kingdoms of Amalur: Reckoning demo last night, and was very impressed with the game. I didn’t get to explore all the game’s mechanics, but what I did see offered a lot of promise.
The weekend round-up of news related to Kindgoms of Amalur: Reckoning, the upcoming open-world RPG (from Big Huge Games/38 Studios) being worked on by Ian “Tiberius” Frazier of Lazarus fame.
Courtesy of Dungy from the Codex of Ultima Wisdom, Ultima Aiera is pleased to present a gallery of Ultima-related advertisements from various gaming publications.
Fearyourself has posted a short video demonstrating the latest development he has made in Back to Roots: transitioning into and loading dungeons.
The weekend round-up of news related to Kindgoms of Amalur: Reckoning, the upcoming open-world RPG (from Big Huge Games/38 Studios) being worked on by Ian “Tiberius” Frazier of Lazarus fame.
JC has made progress decoding the dungeon data from Ultima 5, and implementing these dungeons in his Ultima-inspired game engine, Back to Roots.
I won a draw on the Reckoning Forums to receive a set of three Destiny Cards, the same set that was evidently being given away by Big Huge Games at E3. Naturally, I shot a few pictures as I opened them.