“Ultima V Redux”: Less is More
Brad Hannah’s Ebiten/Go-based remake of “Ultima 5” – “Ultima 5 Redux” – is coming along nicely, with much work being done on the user interface.
Brad Hannah’s Ebiten/Go-based remake of “Ultima 5” – “Ultima 5 Redux” – is coming along nicely, with much work being done on the user interface.
The “Ultima V Redux” project, now powered by the Ebiten engine, is moving ahead at what seems a much more rapid pace.
Brad Hannah is pivoting his “Ultima V Redux” project away from the Unity engine, in favour of the leaner Ebiten engine.
The promising-looking effort to rebuild “Ultima 5” in 3D now boasts working shrines!
Brad Hannah is working hard to adapt the cutscene maps from “Ultima 5” in “Ultima 5 Redux”.
A long overdue update on the progress being made on a voxel-based 3D engine for “Ultima 5”.
Brad Hannah has begun plotting out how to implement the dungeons in his Unity-based remake of “Ultima 5”.
A few screenshots from the voxel-based 3D remake of “Ultima 5”.
Brad Hannah has posted a long-overdue update to the “Ultima 5 Redux” development blog…with a lot of new features to show off.
All dungeons are now able to load without crashing in “Ultima 5 Redux”.