Back to Roots Adds NPC and Merchant Support
Jc/Fearyourself’s ambitious project, Back to Roots, has added support for NPCs and merchants to his game engine, both of which can be configured quickly and quite easily through XML.
Jc/Fearyourself’s ambitious project, Back to Roots, has added support for NPCs and merchants to his game engine, both of which can be configured quickly and quite easily through XML.
Withstand the Fury Dragon’s annual reflections on the Easter season. Decidely not Ultima-related, but hopefully worthwhile.
Ram Dragon has published an updated version of his Ultima 4 Map Editor for DOS, which now boasts the same features as the Windows version he published recently.
Goldenflame Dragon has recorded the soundtrack of the C128 version of Ultima 4, and made it available for your listening (and downloading) pleasure.
A utility to edit the graphics tiles in Ultima 4 gets an unexpected update after its developer finds it available here on Aiera.
17 images from the Ultima 4 cluebook, The Way of the Avatar. Back in the day, Origin made some of the coolest cluebooks, and the quality of these city maps shows it.
Blu3vib3 and translator RCapowski have undertaken a project to scan-late the manga retelling of Ultima 4. So far, they have the first chapter online.
Ultima creator Richard Garriott throws down a gauntlet at EA’s feet in his comment on EA’s recent legal actions and Mythic’s secret project.
Back to Roots, another Ultima-inspired (and Ultima-compatible) game engine project, posted a couple of updates early on in March, which I had missed noticing until just now.
NorwegianRockCat, from the xu4 development team, has released a trailer for the (currently iPad-only) iOS port of xu4, the cross-platform Ultima 4 engine.