Stepping Through Ultima 1's Code
Kingspud, the man behind the Ultima 1 Revisited project, has begun posting a series of tutorials which examine, line by line, the code underneath Ultima 1.
Kingspud, the man behind the Ultima 1 Revisited project, has begun posting a series of tutorials which examine, line by line, the code underneath Ultima 1.
Jason “Xarton Dragon” Penney has released a set of portable, delta-only patches for the first six Ultima games (the GOG versions and, presumably, other installations as well).
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manual, quickstart guide, reference guide, and maps from the Ultima Trilogy (a compliation of the first three Ultima games released for DOS).
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manuals for the Apple II, PC, and Atari versions of Ultima 1. And yes, there were quite steep differences between the manuals for each platform!
Pix has produced a patching utility that will automatically update Ultimas 1-6 and Ultima Underworld 1&2 (the Good Old Games versions) with all available patches and enhancements for each title.
Comparison screenshots of the title screens from the various ports of Ultima 1.
Comparison screenshots of the gameplay graphics from the various ports of Ultima 1.
The introduction sequence and title screens from the FM Towns and Commodore 64 versions of Ultima 1.
The first three games in the Ultima series have been released on Good Old Games today.
An intriguing project, by a fellow who goes by the handle kingspud, to re-create Ultima 1 from scratch on an Apple IIe, using Applesoft BASIC.
I have a lot of research to do — and a lot of articles to draft — over the next few days. As such, site updates will probably be minimal, if not non-existent, during that time.