BioWare Mondays
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Screenshots from, and thoughts on, the recently-released demo for BioWare’s upcoming action RPG, Mass Effect 3.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Former Ultima Online lead designer Raph Koster has published an interesting blog post arguing that narrative in games is not a game mechanic, but is instead a form of game feedback.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
I had a chance to play through the Kingdoms of Amalur: Reckoning demo last night, and was very impressed with the game. I didn’t get to explore all the game’s mechanics, but what I did see offered a lot of promise.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
A round-up post, much-belated in being published, of my thoughts about Star Wars: The Old Republic after having two more beta weekends of access to the game, in which I was able to play and nurture a single character for much of the time.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.