Tagged: Shroud of the Avatar
In the latest Google+ hangout held by Portalarium, we got a look at the work-in-progress inventory UI elements for Shroud of the Avatar…and at the New Britannian Runic language that #LBSotA will use.
The Shroud of the Avatar team are building a forested area, and need some assets to complete the scene.
The next Google+ Hangout put on by the team at Portalarium will take place tomorrow at 11 AM CST. This week’s topic is inventory management.
Richard Garriott (and, presumably, Shroud of the Avatar) will be turning in an appearance at Rooster Teeth’s RTX 2013.
On the Shroud of the Avatar developer forum, project technical director Chris Spears has put out a pair of notices for the community, asking for art submissions.
The most recent developer hangout for Shroud of the Avatar focused on some planned features for the game that should be of interest to Ultima fans.
The latest update from Portalarium includes a snazzy new Team Bios page. An official one, even!
The latest “Pen of the Avatar” session with Portalarium concept artist Stephen Daniele features a lot of Photoshop work.
The bbPress-based Shroud of the Avatar forums are being retired in favour of a XenForo-based solution.
The annual Unity conference — Unite — will feature Richard Garriott as its keynote speaker this year.
If you have experience with the Unity 3D engine and C#, why not send Dallas Snell your CV?