Some rambling Easter thoughts
Back when I was still actively working on Lost Sosaria, I wrestled with various “morality” systems that I might want to work in to the game…the default karma approach that had featured in precious...
Back when I was still actively working on Lost Sosaria, I wrestled with various “morality” systems that I might want to work in to the game…the default karma approach that had featured in precious...
Every good thing comes in chunks, like bits of brownie in the DQ Blizzard. Sergorn Dragon has posted the latest monthly update for his “sequel to Serpent Isle” project, and the biggest thing to...
Sergorn Dragon has just re-launched a project idea he’s had for a few years now: Return to the Serpent Isle. Using the Neverwinter Nights 2 engine, this project is not a remake, but rather...
(Some of you Dragons may already have heard of this, but I just tripped over it, so it’s news.) It looks like Razimus — who when last I heard from him was contemplating reviving...
Dino links to a pair of articles (1, 2) by Sheri Graner Ray, a former Origin employee and now a senior game designer with Schell Games, who has been in the gaming industry for...
Bumped again for my own purposes: there’s a few things left undone here. [image:98:r:s=0:l=x] This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it...
I sometimes forget to check the Exult forums for a few weeks at a time, which I really shouldn’t do. Forget, that is…shouldn’t forget. Like as not, those forums are the hub of much...