Sanctimonia: Client Wind Vector, Excavation and Water Level Oscillation
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Kevin Fishburne has published another monthly status report detailing progress made on his Ultima-inspired MMORPG, Sanctimonia.
Kevin Fishburne, the developer of the Ultima-inspired MMORPG Sanctimonia, is seeking a programmatically-skilled and otherwise well-rounded individual to help carry the project from adolescence to maturity. This will be a long-term position which will see the project to its initial release and includes the possibility of work on future projects.
Kevin Fishburne has made numerous improvements to Sanctimonia, his Ultima-inspired open source MMORPG, over the last three months.
Kevin Fishburne has posted progress reports for December of last year and January of this year, detailing several improvements and new features that have been made or added to his Ultima-inspired online RPG, Sanctimonia.
Sanctimonia has seen some impressive improvements, especially in the last month, now that Kevin Fishburne has been able to sort out a lingering personal issue that had been plaguing him and his project’s development.
Kevin Fishburne has made numerous improvements to his Ultima-inspired online RPG, Sanctimonia, including the implementation of object interactions and progress save states.
Kevin Fishburne has gotten one of the cooler features in his Ultima-inspired online RPG engine — vegetation trampling — partially implemented.
Sanctimonia, the Ultima-inspired multiplayer online game engine, now has “bulletproof” network transaction support, according to its developer.