Raph Koster: "Is immersion a core game virtue?"
The gaming industry veteran and former lead designer for Ultima Online talks about immersion in gaming, and comments on the way modern gaming has moved away from the concept.
The gaming industry veteran and former lead designer for Ultima Online talks about immersion in gaming, and comments on the way modern gaming has moved away from the concept.
Raph Koster links to, and comments on the inaccuracies in, a four-part video series that attempts to examine the history of MMOs, beginning with MUDs.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Back when he was still working for Origin, former Ultima Online lead designer Raph Koster recorded an album of songs. After several years of it being “out of print”, he has again made it available for purchase.
I’ve got about a month’s worth of links and notes in my inbox that I am really intent on clearing out. I’ve also got tons of legitimate news updates to make, of course, and clearing out the inbox will help me prioritize those as well.
Raph Koster discusses virtual economies and player retention, and news from the UO community tells of upcoming updates and its economic viability.
Thanks to Canadian sci-fi author Cory Doctorow, I finally rediscovered an old map of the original plan for Ultima Online’s game world, which included all four continents from the first Ultima game.
And remember: don’t miss the first annual Aiera Thanksgiveaway! Raph Koster, one of the designers who worked on Ultima Online in its early days, has an interesting article up on his website concerning “rares”...