Sanctimonia: Grading, Walls, and Roofing
Kevin Fishburne has continued to refine the architectural system in his PvE-focused, Ultima-inspired MMORPG, Sanctimonia.
Kevin Fishburne has continued to refine the architectural system in his PvE-focused, Ultima-inspired MMORPG, Sanctimonia.
Kevin Fishburne has made significant strides in implementing server-side maintenance of architecture created with persistent world objects in Sanctimonia, his Ultima-inspired PvE MMORPG.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news related to Bethesda Softworks and Game Studios, their excellent RPG series (The Elder Scrolls), and any other titles they might be working on or publishing.
I have to say…the upcoming EverQuest games are, to my mind, jaw-droppingly awesome in terms of the sort of sandbox play they’ll allow for. Or, at least, that’s my hope.
Kevin Fishburne has continued building out the architectural system for his Ultima-inspired, PvE MMORPG, Sanctimonia. He has also published yet another monthly report detailing his progress on the game.
Mythic have released a few details about the character token exploit that necessitated the recent patch for Ultima Online.
In which BioShock Infinite is once again the main focus of attention. Because DLC, or something.
The weekly round-up of news related to Bethesda Softworks and Game Studios, their excellent RPG series (The Elder Scrolls), and any other titles they might be working on or publishing.