Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.
Instructions on how to build and use MAKEFACE, Origin Systems’ utility for building NPC portrait data files for Ultima 7.
Ultima 8 was released 22 years ago, on March 15th of 1994. Anyone else feel old now?
Letters sent to Origin Systems and EA by Donald Glinkie, the most perpetually irate Ultima fan who ever lived.
As usual, the last week or so has seen a number of updates posted to the Crowfall website.
The Crowfall Kickstarter campaign went live this morning, and has raised over half of its base goal thus far.
Former Origin Systems developer Mike McShaffry is on the Crowfall development team. And he may have let slip a hint about what sort of platforms Crowfall will be targeted at.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.