Spam Spam Spam Humbug: Episode 29 – Turn-Based vs. Real-Time Combat
How did the turn-based & real-time mechanics of the various *Ultimas *make the games better, or possibly worse?
How did the turn-based & real-time mechanics of the various *Ultimas *make the games better, or possibly worse?
In which Withstand the Fury Dragon geeks out for a bit about Mass Effect 4 and Ultima 6, and muses upon the future of the Ultima Codex.
The by-now traditional Easter musings from WtF Dragon. It is likely there will not be much else in the way of news posted to the Codex until after Easter Monday.
The second episode of Spam Spam Spam Humbug, “Don’t Knock the Fun”, is now online.
The lead writer for Sword Coast Legends, n-Space and Digital Extremes’ upcoming fantasy RPG, is BioWare alum Jay Turner.
BioWare’s Aaryn Flynn has confirmed that the next Mass Effect game will be next-gen exclusive, and that it won’t use the latest Dragon Age game as a template.
Ian Frazier — Tibby, project director for Ultima V: Lazarus — is working on the new Mass Effect game. BioWare published a profile of him today.