Spam Spam Spam Humbug: Episode 73 – All About That Music
Let’s talk about game music – the great, and the forgettable.
Let’s talk about game music – the great, and the forgettable.
Let’s take a look at different forms of conversation systems that crop up in games.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Let’s look at some (more) of the pitfalls that can affect game development.
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
Stories in RPGs…what makes them good, and are they even necessary?
What starts as a discussion about story and gameplay mechanics morphs into discussion of the depiction of violence in video games, and how violence might end up being depicted in VR.