Kingdoms of Amalur: Reckoning Weekend Roundup Post
The weekend round-up of news related to Kindgoms of Amalur: Reckoning, the upcoming open-world RPG (from Big Huge Games/38 Studios) being worked on by Ian “Tiberius” Frazier of Lazarus fame.
The weekend round-up of news related to Kindgoms of Amalur: Reckoning, the upcoming open-world RPG (from Big Huge Games/38 Studios) being worked on by Ian “Tiberius” Frazier of Lazarus fame.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
I won a draw on the Reckoning Forums to receive a set of three Destiny Cards, the same set that was evidently being given away by Big Huge Games at E3. Naturally, I shot a few pictures as I opened them.
Former Lazarus project leader Ian Fraizer and his team at Big Huge Games have hidden a rather subtle — but quite excellent — homage to the Ultima character classes in the system of “destinies” (class-like character specializations) which they’ve devised for their upcoming RPG, Kingdoms of Amalur: Reckoning.
An interview with the narrative designers working on Kingdoms of Amalur: Reckoning…the game that former Team Lazarus leader Ian Fraizer is the lead designer on.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Courtesy of Ian “Tiberius” Fraizer, Ultima Aiera is pleased to present the regional profiles — city, town, and landmark design documents — from Ultima V: Lazarus.
Three videos spotlighting a bunch of the features of 38 Studios’ upcoming RPG, Kingdoms of Amalur: Reckoning. It would seem to have a lot of RPG features, more than just an open world. And hey, it’s Tibby presenting the game in the videos; you should watch them just for that.
A pair of articles released over the weekend give me new confidence that the RPG Tibby is designing for 38 Studios will be more than just a generic fantasy action game.