Spam Spam Spam Humbug: Episode 58 – DEFCON3 & NPC Dialogue
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
Lone Star Gamer caught up with, and interviewed, Richard Garriott at Fantastic Arcade
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Browncoat Jayson has posted a new entry in his Ultima Developer Series at the Digital Lycaeum, and has begun a more speculative series focused on speculative theories about Ultima lore and canon.
Browncoat Jayson has resumed posting articles in his Ultima Developer Series at the Digital Lycaeum.
Browncoat Jayson has been posting a series of articles to The Digital Lycaeum detailing the various details and resources that would-be developers of Ultima games and fan projects should take note of.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera. I’m posting it early today because I’m crazy-busy with stuff to do in real life. Plus, the site’s getting a MySQL update tomorrow, so I don’t want to add much in the way of new content until that is finished.