The Digital Lycaeum: A Game Developer's Skillset And A New Article Series!

As noted previously, Browncoat Jayson has resumed posting articles in his “Ultima Game Developer” series over at The Digital Lycaeum, offering insights into every aspect (or, at least, many aspects) of the game development process…and the considerations that anyone wanting to develop a new Ultima title would have to keep in mind.

To that series, he has added one more article:

  • A Game Developer Skillset – a look at the skills, technical and non-technical, that the successful game developer (and especially the successful Ultima developer) will require.

He has also kicked off what appears to be a new series of articles: the Reconciling the Past series. Here’s a snippet of how he describes it:

What this series of posts will entail is how the events of each game could be manipulated, by a dedicated Game Developer, to clear out lingering doubts about these events and tie them more strongly to the rest of the series.

Each post in the series will focus on a specific game, or on a speculative theory. Each will offer suggestions about what could have happened, or what may need to be changed, in order to resolve discrepancies between games. These are living documents, and will be expanded and time goes on to allow for new theories and suggestions. If you have any ideas, please feel free to create your own articles, which I will happily link here.

This sounds like discussion-worthy material, Dragons and Dragonettes; make sure you hit up the Lycaeum periodically to chime in and join in the speculative fun!

2 Responses

  1. Sanctimonia says:

    Just finished reading it. Pretty good information for any game developer. Hit nicely on a lot of important and practical issues. I especially liked the part which suggested most user feedback wouldn’t be useful (to paraphrase), which I agree with.

    The idea of extending an “Ultimalike” by virtue of non-canonical elaborations on the character interactions (plot) is also great, whether to resolve discontinuities or just make everything, well, more like Ultima.

    Browncoat Jayson says, “Game developers have to have a three-part brain: an analytical mind, a strong creative drive, and willpower.” He elaborates on these well and you can tell he really appreciates the games and the art of game development in general.

  2. Thanks, guys. I’m glad you enjoy the posts, and get what I’m trying to say in them. Still working on the last of the Ultima Game Developer posts on my current to-do list, regarding legality of fan games, but if you have any other ideas I’m willing to continue the series. I’m sure I’ll come up with more as I progress through the game development process as well.