This Is Why Marketing Departments Should Be Kept At Arm’s Length
The first logo concept developed for Ultima Forever – and then not by Mythic – didn’t really look like much.
The first logo concept developed for Ultima Forever – and then not by Mythic – didn’t really look like much.
An early piece of concept art for Ultima Forever, showcasing Mythic’s re-imagining of the Avatar.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The studio developing Ultima Forever has re-branded…and taken on its old name once more.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
I missed posting last night’s round-up, so tonight we’re looking at Bethesda and a whole bunch of other studios. Just bear with.
Because I was busy last night and there hasn’t been any news from Piranha Bytes in a while.
The final puzzle pieces have been released, and as suspected, you can purchase a larger version of a print commemorating Ultima Online’s history as a lithograph