Ultima 9 Was Released 25 Years Ago
The last numbered, single-player entry in the “Ultima” series marks a quarter-century.
The last numbered, single-player entry in the “Ultima” series marks a quarter-century.
Or we could just watch and laugh at how many bots reply to the episode title on Twitter.
Also some stuff about MMOs, Outriders, and cheating in X-Wing.
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.
The last numbered, single-player entry in the Ultima series enters its second decade, and yet is still unrivaled in some ways.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems lead programmer about the development of Ultima 9.
We take a look at PC Gamer’s Ultimate RPG Handbook, and comment on its presentation of the history and influence of the *Ultima* series.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
Starr Long has posted the instructions for the twentieth pre-alpha test release, Release 20, of Shroud of the Avatar.
Battle Realms, the RTS by Ed Del Castillo’s Liquid Entertainment, is available for free at GOG today.