Interview with Mike McShaffry
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Portlarium have brought a 3D animator — Melissa Soest — on board, presumably to fill the vacancy in the team left by Isaac Oster.
Kevin Fishburne has been overhauling the architectural system in his Ultima-inspired, PvE MMORPG, Sanctimonia. Both the GUI and the “building blocks” used in crafting structures have seen significant overhaul.
As Soryu Dragon reminds us, this week marked the fourtheenth year since the release of Ultima 9.
Paul Izod has continued his retrospective look at the Ultima series at Zero 1 Gaming. This time around, he looks at Ultima Underworld!
Portalarium have consolidated their various “Calls for Art” into a single, master forum thread…and a Google Document, as well.
Richard Garriott was one of the keynote speakers at Unite 2013 today. He discussed his career and history in the game development industry, and the ways in which Unity was aiding and speeding the development of Shroud of the Avatar.
The latest update to the Shroud of the Avatar Kickstarter page includes an account from Portalarium 3D artist Isaac Oster of his efforts to create the 3D model for the female Avatar.
Portalarium 3D artist Isaac Oster will be the star of tomorrow’s Pen of the Avatar Google+ Hangout.
Browncoat Jayson has summarzied the recent Hangout and Pen of the Avatar Google+ sessions at The Digital Lycaeum. And Portalarium have released a work-in-progress video of the female Avatar model.