Creation takes time. Time is limited.

Do RPGs Require a Foozle?

Rowan Kaiser, writing at the Escapist, examines the small number of significant games that eschewed the typical RPG formula of presenting the character with a final boss or villain to fight.

Ultima Underworld 3’s Storyline

Pix has evidently been sitting on a copy of a story document for Ultima Underworld 3 for a while now, and he posted it online as part of his own celebration of Ultima Underworld’s 20th anniversary!

GamesRadar’s Tabula Rasa Articles

I don’t know whether it was a glitch or intentional, but a couple of days ago I noticed that several articles from 2006 and 2007 had crept in to the GamesRader RSS feed.

On Easter

In which, as is my wont, I muse on matters philosophical, drawing odd and perhaps obscure parallels between the themes of the Ultima series and the significance of this particular weekend.