Xarton Dragon's Portable Ultima Patches Updated
Jason “Xarton Dragon” Penney has updated his PDAR-based Portable Ultima patcher to apply the latest Ultima 3 graphics updates from the Exodus Project.
Jason “Xarton Dragon” Penney has updated his PDAR-based Portable Ultima patcher to apply the latest Ultima 3 graphics updates from the Exodus Project.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
From the lead developer of To Be A Hero comes this semi-exclusive, high-resolution piece of desktop-worthy art from the upcoming open-world iOS game, To Be A Hero.
After ten years and a catastrophic hard drive crash, Voyager Dragon has finally released version 3 of the Ultima 3 Upgrade package, adding composite CGA and VGA support.
I had a chance to play through the Kingdoms of Amalur: Reckoning demo last night, and was very impressed with the game. I didn’t get to explore all the game’s mechanics, but what I did see offered a lot of promise.
Sven “Joxter Dragon” Haskel has update The Stones Archive after about four years of silence, adding several new renditions of David Watson’s classic tune to the page.
Rampant Games’ Jay Barnson poses a difficult question: can game developers make it easy to learn an RPGs systems and controls without dumbing the game down and alienating players who want a bit more of a challenge?
The roughly-weekly round-up of news related to Kindgoms of Amalur: Reckoning, the upcoming open-world RPG (from Big Huge Games/38 Studios) being worked on by Ian “Tiberius” Frazier of Lazarus fame.
Raph Koster has posted a round-up response/FAQ post to address some of the comments on his post on immersion in games. It’s worth a read!
Andy Panthro has updated his Ultima-inspired texture pack for Minecraft to support the latest version of the smash hit indie game.