“Ultima IV: Threat of the Trinity”: Belated Update
Cambragol is rethinking the designs for the (physical) Quest Journal he plans to produce for his in-development “Ultima 4” expansion.
Cambragol is rethinking the designs for the (physical) Quest Journal he plans to produce for his in-development “Ultima 4” expansion.
Iceblade has been working on another “Forgotten World” patch for “Ultima 9”.
A few screenshots from the voxel-based 3D remake of “Ultima 5”.
Iceblade continues his deep dive into “Ultima 9” with a look at ship travel, Buccaneer’s Den, and the Companion Raven.
After a few technical stumbles (and the loss of a 2D artist), Corv has been making strides building the world and quests of “Corven – Path of Redemption”.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
The actual “Iron & Magic” site – minimal storefront and all – isn’t accessible at the moment.
Another reflection on the design of “Ultima 9”, this time focusing on Dungeon Despise.
Brad Hannah has posted a long-overdue update to the “Ultima 5 Redux” development blog…with a lot of new features to show off.
A lengthy and detailed essay on the in-game economy of “Ultima 9”.