Two More “Ultima 9 ” Reflections, on Raven and Buccaneer’s Den
Iceblade continues his deep dive into “Ultima 9” with a look at ship travel, Buccaneer’s Den, and the Companion Raven.
Iceblade continues his deep dive into “Ultima 9” with a look at ship travel, Buccaneer’s Den, and the Companion Raven.
After a few technical stumbles (and the loss of a 2D artist), Corv has been making strides building the world and quests of “Corven – Path of Redemption”.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
The actual “Iron & Magic” site – minimal storefront and all – isn’t accessible at the moment.
Another reflection on the design of “Ultima 9”, this time focusing on Dungeon Despise.
Brad Hannah has posted a long-overdue update to the “Ultima 5 Redux” development blog…with a lot of new features to show off.
A lengthy and detailed essay on the in-game economy of “Ultima 9”.
The entirety of the Origin Museum’s extensive collection changed hands a while back, and a few select pieces from it are now for sale on eBay.
Richard Garriott’s in-development NFT-based MMORPG now has a name, website, and Twitter account. And not much else (at this moment).
“Ultima IV Rebirth” has seen a significant update – and a patch thereto – within the last month or so.