xu4 – the “Ultima 4” Engine – Updated to Version 1.4
xu4, the cross-platform “Ultima 4” engine, has seen a number of updates over the course of the last 3 years.
xu4, the cross-platform “Ultima 4” engine, has seen a number of updates over the course of the last 3 years.
A prospective “Ultima” fan project is looking for some help launching a website.
Brad Hannah is working hard to adapt the cutscene maps from “Ultima 5” in “Ultima 5 Redux”.
An English-language translation patch for ROMs of the (Japanese-only) PSX version of “Ultima Underworld”.
CaithSith2 has updated “Ultima 3 for Game Boy Pocket”, Sven Carlberg’s port of “Ultima 3”, to work natively with the Analogue Pocket.
It turns out that a few other fan-made expansion scenarios for “Ultima 3” have also been found.
A Windows port of Joel Fenton’s unofficial “Ultima 3” expansion, “Ultimore: Egypt”.
In which we get a bit of a better idea what the world of “Ultima 7” will look like in 3D.
A project that aims to create a modernized experience of Ultima 7, using the Geist 3D game engine.
A plugin for Blender that can import models and maps from “Ultima 9”, enabling them to be pipelined into other game engines.