“Ultima VII: Revisited”: Figuring Out Where Objects Go
In which we get a bit of a better idea what the world of “Ultima 7” will look like in 3D.
In which we get a bit of a better idea what the world of “Ultima 7” will look like in 3D.
A project that aims to create a modernized experience of Ultima 7, using the Geist 3D game engine.
A plugin for Blender that can import models and maps from “Ultima 9”, enabling them to be pipelined into other game engines.
An easter egg in “Serpent Isle” that has taken three decades to come to light.
A patch that replaces the Avatar’s green clothing in “Ultima 5” with red clothing.
Version 1.1 of this “Exult”-based remake of “Ultima 6” fixes a bunch of conversation bugs and adds the ability to sell to blacksmiths.
A Unity-based, faithful remake of “Ultima 6”.
It’s either the 1.0 release of a long-anticipated remake, or it’s never gonna give you up. Either way, you win.
A long overdue update on the progress being made on a voxel-based 3D engine for “Ultima 5”.
Brad Hannah has begun plotting out how to implement the dungeons in his Unity-based remake of “Ultima 5”.