“Ultima 8: Exult”: Work-in-Progress Images of Mordea’s Palace
A couple images of what the Palace of the Tempest, from “Ultima 8,” looks like when rebuilt in the “Exult” engine.
A couple images of what the Palace of the Tempest, from “Ultima 8,” looks like when rebuilt in the “Exult” engine.
The “Exult” team have released version 1.12 of their cross-platform “Ultima 7” engine, ahead of a switch from SDL2 to SDL3.
An unofficial port by “Ultima 3” to the VIC 20 by Aleksi Eeben.
“Classic Ultima Online,” a multiplayer reworking of “Ultima 4,” is once again being worked on by its original developer.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
Ideal Dragon and the “Ultima 8: Exult” team are still hard at work building out their remake of “Ultima 8”.
One of the composers who created music for the cancelled “Ultima IX: Redemption” project has released his work on SoundCloud.
Luke the Woolly Dragon has compiled a list of all the mods and guides he could find online for “Ultima V: Lazarus”.
Ideal Dragon has added the Serpent Armor from the end of “Ultima 7 Part 2: Serpent Isle” to this “Exult”-based remake of “Ultima 8”.
Improved sprite graphics for gazers, jesters, orcs, reapers, and a few other things in the MS-DOS version of “Ultima 5”.
Ideal Dragon has added jumping to his “Exult”-based remake of “Ultima 8”, and is exploring adding a party of companions as well.