“Ultima 8: Exult”: Tenebrae Walls Finished
Ideal Dragon has finally – to his great relief – finished building the Tenebrae city walls in his “Exult”-based remake of “Ultima 8”.
Ideal Dragon has finally – to his great relief – finished building the Tenebrae city walls in his “Exult”-based remake of “Ultima 8”.
Anthony Salter has added widescreen support, improved lighting, and drag-and-drop support for items to “Ultima 7 Revisited”.
Ideal Dragon has begun building the city walls of Tenebrae in his “Exult”-based remake of “Ultima 8: Pagan.”
“Ultima IV: Threat of the Trinity” will be released – in digital format – on September 16th, 2025…the 40th anniversary of “Ultima 4” being released.
The long-dormant multiplayer reworking of “Ultima 4” is once again available for download…a least as a local client/server setup.
Replace the Goblin King in “Serpent Isle” with…a rather more famous Goblin King.
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
A remake of “Escape from Mt. Drash” using “Neverwinter Nights: Enhanced Edition”.
Ideal Dragon is making a few changes to the world of “Ultima 8” in his “Exult”-based remake of the game.
Anthony Salter has been testing 8-way sprites, and improving RAM usage, in his custom 3D engine for “Ultima 7”.
Ideal Dragon has made significant progress in remaking “Ultima 8” using the “Exult” engine over the last few weeks.