The Final GAMBIT Looking Glass Podcast: Paul Neurath
MIT’s GAMBIT Game Labs series of podcasts with former key people from Looking Glass Studios ended a while ago, with a chat with Paul Neurath.
MIT’s GAMBIT Game Labs series of podcasts with former key people from Looking Glass Studios ended a while ago, with a chat with Paul Neurath.
Andrew Owen has released the manual for Ultima 3.5: Pax Britannia.
Raymond Benson got an early start in the games industry at Infocom, and joined Origin Systems after he and his wife moved back to Austin.
Sergorn Dragon has updated the Ultima Return website with some awesome new artwork by Andrea Fryer, as well as his thoughts on Ultima 7 Part 2: Serpent Isle.
Goldenflame Dragon has been experimenting with time in the engine for The Dark Unknown, his browser-based, tile-based, Ultima-inspired RPG.
What happens when someone who works for a GIS software company decides to model Britannia in some pro-grade geographical software? Only good things.
The world design documents (read: hand-drawn maps) for the original plot of Serpent Isle have been moved into the Origin Gallery here at the Ultima Codex.
Pix celebrates the 20th annviersary of Serpent Isle with a couple of photographs of some unique collector’s items he has acquired.
Why not watch a Serpent Isle “Let’s Play” on this, the game’s 20th anniversary?