Sanctimonia: Progress Report, Positional Lighting, New Flame Asset
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
slashgravatar continues to make excellent progress in developing his Ultima 4-inspired demake of Ultima 8.
In their fourth podcast, the Retronauts take a look at Ultima 4 and the concept of morality as a gameplay element.
Lucifuge Dragon has made “a number of changes” to his board game implementation of Ultima 7: The Black Gate.
Kevin Fishburne is looking for people to test his work-in-progress, Ultima-inspired PvE MMORPG for Linux, Sanctimonia.
slashgravatar has continued making improvements to Morgaelin, his Ultima 4-inspired demake of Ultima 8.
Ultima 3 was released thirty years ago as of a few days ago. It inspired three decades of RPGs, Western and Japanese alike.
Android ports of Exult, the cross-platform Ultima 7 engine, have existed for a while now, but Lanica Dragon has undertaken the effort of porting the engine to Apple’s iOS mobile operating system.
Origin Systems historian Pix has continued his playthrough of the Super Famicom port of Ultima 6.
slashgravatar has made a number of improvements and additions to Morgaelin, his Ultima 4-inspired demake of Ultima 8.
A somewhat Ultima-inspired fantasy RPG set in the Wild West, in development for the Apple II and Commodore 64.