Britannia & Serpent Isle Maps for Dwarf Fortress
Maps of Britannia (circa Ultima 7) and the Serpent Isle for use in Dwarf Fortress, the part-roguelike, part-city-building, Code page 437-graphics game.
Maps of Britannia (circa Ultima 7) and the Serpent Isle for use in Dwarf Fortress, the part-roguelike, part-city-building, Code page 437-graphics game.
The CRPG Addict is playing through Ring of Darkness, a 1982 ZX Spectrum game that very obviously rips off Akalabeth, Ultima 1, and Ultima 2.
The Ultima Dragons Facebook group continues to add members, and now comprises over 800 Dragons. Hast thou joined yet?
The OpenMW team have reached another milestone in the development of their open source engine for Morrowind, and have squashed a truly staggering number of bugs this time around.
Goldenflame Dragon has released a new and updated, browser-based demo of The Dark Unknown.
Back at the end of June, during the course of E3, Greg Kasavin and Felicia Day (Ultima Dragons both) interviewed Richard Garriott.
Sir John’s project to translate Ultima 6 into German is progressing well; all of the city of Britain has now been translated.
A set of screenshots showcasing Nuvie’s current support for Martian Dreams.
The crowdfunding campaign for Ananias, the mobile-friendly, browser-based roguelike, has been relaunched. And the game’s newest updated brings art improvements with it, among other things.
Pix has been playing through Joseph Propati’s board game adaptation of Ultima 1, offering his thoughts on its implementation and relation to the original game.
Eric Fry has made a number of updates to the Nuvie engine recently, as he works on adding support for Martian Dreams to it.