The Dark Unknown: Conversation Editor Complete; City of Onyx Mapped Out
Goldenflame Dragon has finished work on The Dark Unknown’s conversation editor, and has also mapped out all but one of its populated cities.
Goldenflame Dragon has finished work on The Dark Unknown’s conversation editor, and has also mapped out all but one of its populated cities.
Linguistic Dragon hasn’t had much time for Ultima 2 in recent weeks, but he did get in a couple of play sessions, which he recently blogged about.
The Digital Antiquarian continues his look at Ultima 4’s development, and comments on the game itself.
A question posed on the OtherSide Entertainment forums asks fans for feedback as to which games could be considered the spiritual successors of the Underworld titles.
IGN’s Peer Schneider, and IGN’s Neverwinter Nights wiki, inform us that the Neverwinter Vault should be coming back online…at some point.
Kotaku takes a look at bizarre foods in various RPGs, and discusses (briefly) the party’s utter life-and-death reliance on food in Ultima 3.
Translating Ultima 6 to languages other than English seems to be a thing these days. This project aims to translate the game to Italian.
The Digital Antiquarian takes a look at Origin Systems’ move to New England and the context in which Ultima 4 was created.
Let that sink in: a remake of the Ultima Underworld demo, the first level of the Stygian Abyss, using Unreal Engine 4. With VR support.
Today, Paul Neurath announced that he has formed a new studio, OtherSide Entertainment, who’s first game will be a return to the Underworld series! Neurath is a big name in the game industry, as...
Sir John has released the first version of his German translation patch for Ultima 6. While not complete, it features translated game graphics, books, item names…and a fully translated introduction sequence.