Spam Spam Spam Humbug: Episode 60 – Game Review Systems
Why do we still use arbitrary, numeric systems to review and rate games?
Why do we still use arbitrary, numeric systems to review and rate games?
GOG have launched — not quite in time for Halloween — their Monstrous Fall Sale.
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
Slashing Dragon has released an update for Ananias, adding custom tombstones and a manual/bestiary to the game.
IronOak Games have been making improvements to For The King based on feedback from beta testers, and are looking ahead to the game’s later acts.
This Ultima 5-inspired sci-fi pirate RPG has gotten a bit of a stylistic overhaul, as is shown off in a new gameplay video/trailer.
Ananias, Slashing Dragon’s roguelike for web, PC, and Android, has been downloaded from Google Play over 50,000 times.
Mage Duels is back in development, and is bringing new team members on board.
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.