Review: Raph Koster’s “Postmortems”
A review of Raph Koster’s postmortems, or as much of it as I’ve read at any rate.
A review of Raph Koster’s postmortems, or as much of it as I’ve read at any rate.
It’s a collection of articles and essays about games he has designed or contributed to, including Ultima Online and Star Wars Galaxies.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
Raph Koster, one of the original designers who worked on Ultima Online, is celebrating that game’s 20th anniversary by taking questions. Lots of questions.
What is a game, why do we play games, and why do we keep playing them?
Ultima Online designer Raph Koster has published a poetry book.
Raph Koster has been collaborating with the Crowfall team, helping with the design of the game’s economic and crafting systems.
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
Raph Koster’s 10th anniversary updated version of “A Theory of Fun for Game Design” is available for pre-order at Amazon.com.