Pimps and Dragons: Ultima Online Profiled in The New Yorker, Circa 2001
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
Raph Koster’s 10th anniversary updated version of “A Theory of Fun for Game Design” is available for pre-order at Amazon.com.
Raph Koster chatted with MMORPG.com recently. Here are his comments on Ultima Online, which were made during the course of the interview. (Image credit: Cory Doctorow)
Raph Koster has sent the manuscript for his revised version of “A Theory of Fun” off to the publisher.
Former Origin Systems designer Raph Koster has posted a lengthy look at his life and its relationship to gaming and his career in making them.
Veteran game designer (and Origin Systems alumnus) Raph Koster has left his position at Playdom.
Raph Koster has posted the first update from his project to revise and update his great book, A Theory of Fun.
Raph Koster’s talk at GDC China emphasized the tendency of games to emphasize joy and to teach us that problems can be solved. But he cautioned that such lessons aren’t always applicable to real life.
Raph Koster, lead designer for Ultima Online (among other games), will be presenting on the topic of “How Games Think” at GDC China.