Richard Garriott interview with VBS.TV/Motherboard
It’s not a brand new interview, seeing as it was published in February of 2009 (and seeing as how Tabula Rasa comes up for discussion in it), but it’s still pretty sweet. It gives...
It’s not a brand new interview, seeing as it was published in February of 2009 (and seeing as how Tabula Rasa comes up for discussion in it), but it’s still pretty sweet. It gives...
Oh, those wily OSI employees! Courtesy of Joe Garrity of the Origin Museum, Ultima Aiera is pleased to present these eight (8) photographs of the “Wild Basin Expedition” Team (a.k.a. the development and production...
Right here. Tyler “Warwon” Smith is known to myself and many others by a slightly older nickname: Warwon Dragon. He was briefly part of my Lost Sosaria team, and we’ve been in semi-regular contact...
Well, isn’t it a happy new year? Firstknight surprised me overnight by uploading his latest release of Beautiful Britannia, which focuses on improving texture quality and playability in Yew. As you can see from...
You can file this under “it’s about friggin’ time.” That’s right, Dragons and Dragonettes…Steam has finally added Obsidian’s Neverwinter Nights 2 to its catalogue of games. It currently retails for $20 USD (well, $19.99…),...
Over at ByteCellar (the vintage computing weblog), blogger blakespot has linked to a YouTube video of the title screen from Ultima 5, with audio being handled by the dual-card Passport Wavetable MIDI card. It...
Time for another stroll through history. Courtesy of Joe Garrity and the Origin Museum, Ultima Aiera is pleased to present twelve (12) pictures of Richard Garriott and Warren Spector, which were taken in 1992....
Joe Garrity of the Origin Museum alerted me to this: I could say more for the sound quality, but that right there is a pretty epic take on the title screen track from Ultima...
Not quite as laugh-out-loud funny as Spoony’s work, but also lacking in Spoony’s customary profanity: I didn’t have a chance to watch the whole thing, but the snippets I sampled seemed pretty even-handed. The...
Andrew Taylor’s SDL-based re-creation of Ultima 4 was intended to be a cross-platform version of the game, much as Exult is for Ultima 7. The project fell dormant after 2008, but has since been...