Because There Hasn't Been An Open Thread In A While
The continuing story of the not-exactly-nightly feature at Ultima Aiera.
The continuing story of the not-exactly-nightly feature at Ultima Aiera.
Cheerful Dragon left a comment to inform us all that he has moved the downloads for his collection of bugfixes for Ultima V: Lazarus to a new location.
A warning of sorts has been posted to the Ultima 6 Online project blog, cautioning against being too trusting of in-game guests.
The enhanced, open-source 3D client for Ultima Online freeshards has been updated after over a year of no news.
Ultima Aiera is looking for article submissions from Ultima fans, explaining in detail why they love Ultima and what, in their opinion, makes for a proper Ultima game.
Kevin Fishburne has made great strides in implementing objects — e.g. scenery assets — in his still-in-development Ultima-inspired online game, Sanctimonia.
Blu3vib3 and translator RCapowski have added many more pages to their effort to scan-late the manga retelling of Ultima 4.
Surviving art, screenshots, and sprites from a short-lived Ultima title that was being developed for the Nintendo DS by EA Montreal.
A new Ultima Dragons Internet Chapter (UDIC) Facebook Group has been created. Or should it be called the Ultima Dragons Facebook Chapter (UDFC)?
Since I’ll be spending most of today in the air, as it were, there probably won’t be much in the way of other articles posted to the site. Though I’ll try and check comments from time to time, and will have access to email whilst in airports.