Crap…iDOS got pulled from the App Store, again
Once again, the issue is that the program can run custom executables within itself. As the developer points out in this post, to comply with Apple’s App Store policy, he would effectively have to...
Once again, the issue is that the program can run custom executables within itself. As the developer points out in this post, to comply with Apple’s App Store policy, he would effectively have to...
Witness the awesome: There’s really not much to say, apart from that this is all kinds of cool. It’s kind of mind-boggling to think that this is where Ultima — where gaming, really —...
Fearyourself/JC has continued to make progress adding support for Ultima 5 to his game engine: I’ve continued the conversation system and actually have integrated the full labelling system into the game engine. It seems...
Some of you may recall the brief, shining moment of glory that the original iDOS iPhone app had: it appeared on the iTunes App Store one morning back in October, and was quickly yanked...
As an addendum to their January update, Team Return would like to remind the Ultima fandom that they are still very much in need of at least one skilled 3D artist to help create...
They may have missed their December update, but Team Return have been hard at work even so…although things did slow down a bit due to that whole Christmas thing. As far as project progress...
I’ve gone ahead and replaced phpBB with a Vanilla-powered forum instead. The old Sword & Shield, with its pretty — but visually distinct — template is still there, but will remain locked down for...
For the most part, Fearyourself/JC has been working on upgrading Nytegard’s Ultima 5 tools (which I really need to add to Aiera); he goes into detail about the differences between his versions and Nytegard’s...
Firstknight sends the following by email: Finally, after many many hours of intensive research for more than one year, I can present Beautiful Britannia in a new, completely fogless experience, on any system up...
The game’s source code has been freely available for less than a week, and already there is an effort underway to port the game to OpenGL, and to clean up the Win32 types used...