“The Sosarian Paradox”: Version 1.02 Arrives on the Neverwinter Vault

Melavir Sauin Dragon has posted version 1.02 of The Sosarian Paradox to the Neverwinter Vault, and has pointed fellow Dragons at the update in a news post on the Ultima Dragons Facebook group. The remake already has a project entry here on the Codex, although I’m not currently mirroring downloads there.

The Sosraian Paradox is Melavir’s Neverwinter Nights: Enhanced Edition-based take on Ultima: Escape from Mt. Drash, the rare 1983 Sierra On-Line game that sits awkwardly to the side of the main Ultima canon. When we last checked in at the end of August, Melavir had declared Act 3 of the module complete; the Epilogue was beginning development. He said a beta would follow once he was sure the module was playable for every profession.

It seems he has now made good on that promise. On the Vault page, he writes:

After a major rewrite of scripts for the Knight’s Bridge scenario and a plethora of other bug fixes, I managed to get through the mod FOUR times, once as a Fighter, a Rogue, a Wizard (really hard) and a Cleric.

All three downloads for the module have been refreshed:

  • TSP_Updated, 1.02.7z holds the module and hak files.
  • TSP_Soundtrack.7z has the music. Without it, Melavir notes, “it’s a quiet game.”
  • What’s Behind the Curtain gathers the underlying game data, transcripts, installation notes, and the options he uses when playing Neverwinter Nights: Enhanced Edition.

You’ll need Neverwinter Nights: Enhanced Edition to play the module. You can grab all three of the files above from the Neverwinter Vault.

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