“Ultima IV Rebirth” Gets Another Unofficial Patch
For those unfamiliar with the project, Ultima IV Rebirth is a module for Neverwinter Nights: Enhanced Edition originally developed by Melavir Sauin Dragon. While not a fully faithful re-creation of Ultima 4 (mainly due to the limitations of the NWN engine), it is nevertheless a very keen take on the game, and it is enjoyable to experience its story — and the world of Britannia, as Melavir was able to render it — in 3D.
The story of Rebirth’s developmnent is one of the more fascinating stories in the Ultima fan project scene, given how many times development has changed hands. It began as Ultima IV Reborn in 2003, saw some unofficial updates released in 2010, and even got an Italian translation at one point. Reborn was developed for the original Neverwinter Nights, and when Beamdog released Neverwinter Nights: Enhanced Edition, still yet other developers took it upon themselves to port Reborn to the new game, changing its name to Rebirth along the way. In short, each new developer has build upon what was done before, a continuity enabled by the extraordinary design and user-friendliness of the Neverwinter Nights toolkit.
Back in 2022, a certain bliznik released an unofficial patch for the module to correct a number of outstanding issues in it; Melavir had stopped supporting the module roughly a month prior to the unofficial patch coming out. In January of this year, Dark Ranger announced that he had released a second unofficial patch for the module, building upon bliznik’s work and correcting a few more outstanding issues:
Ultima IV Rebirth is a FANTASTIC mod that, unfortunately, was plagued with a lot of issues during my recent run of it. This mod has been passed through many hands throughout the years thanks to a sheer dedication to seeing a remade Ultima IV be the best it can be. Unfortunately, some glaring issues still remained even after the most recent patch by bliznik, including broken innkeepers, naked NPCs, and a broken quest. On top of that, almost everyone involved through this mod’s lifecycle have moved on from this project. Thankfully, a lot of these fixes I was able to resolve, even with my limited toolset knowledge. While I was at it, I went ahead and streamlined the installation process, see below.
This edition of the mod should give you no issues with progression (if you think a quest has a dead end, do other quests! Some relate to each other) and all major quests and most, if not all, side quests should now work as intended. See below for some changes I made:
v2.3.2
- Fixed many innkeeper and shopkeeper conversations not continuing past the greeting after speaking with them for the first time
- Fixed an Alkerion dialogue not appearing after being clued in through honest means
- Fixed a couple of dialogue errors relating to the <StartAction> token (I surely missed some, if you run across any more please leave a comment with the NPC affected, namely if you see UNRECOGNIZED TOKEN in dialogue)
- Added feats to various NPCs, who would be naked due to not having the armor proficiency needed to wear their armor/clothing
- Removed duplicates of Shamino and Julia in the Paws stables… we don’t need to introduce cloning technology here
- Corrected a couple of translation errors
You can grab the patch at its Neverwinter Vault entry, or at the Ultima IV Rebirth project entry here at the Codex.
I am the author of the 2010 updates to Ultima IV: Reborn. It is so amazing to see people still working on the evolution of that mod. I’ll have to play the newest version at some point. I enjoyed so much improving that mod, even though it was still very simple at the time. This community is so awesome to continue making more and more improvements on it!
It’s amazing to think that this module has been around for 21 years at this point, in one iteration or another. Your own contributions were significant in that respect; Reborn might well have been a “one and done” release if you hadn’t gone back and made updates to it; things really took off only after that point.
Reborn was a good idea, at a time when there were not many good options if one wanted to replay U4 with a more modern feel. There was Lazarus and the U6 Remake, but nothing equivalent for U4 (though another NWN mod for U4 came out at the time). And even though Reborn was much more of a direct remake than Lazarus or U6, it clearly had potential. The only reason I went and modified it was because I wanted to play it and the bugs were killing me 🙂