“Exult” Version 1.12 Released
The “Exult” team have released version 1.12 of their cross-platform “Ultima 7” engine, ahead of a switch from SDL2 to SDL3.
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
“Classic Ultima Online,” a multiplayer reworking of “Ultima 4,” is once again being worked on by its original developer.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
Ideal Dragon and the “Ultima 8: Exult” team are still hard at work building out their remake of “Ultima 8”.
GOG have added all the “Ultima” games to their new Preservation Program, and have also made a few updates to how they support some of the games.
Wander through the blocky realms of “Minecraft” dressed in virtuous livery!
Ideal Dragon has added the Serpent Armor from the end of “Ultima 7 Part 2: Serpent Isle” to this “Exult”-based remake of “Ultima 8”.
Improved sprite graphics for gazers, jesters, orcs, reapers, and a few other things in the MS-DOS version of “Ultima 5”.
Ideal Dragon has added jumping to his “Exult”-based remake of “Ultima 8”, and is exploring adding a party of companions as well.
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.
How does the colour dithering logic in the “Ultima Underworld”/”Ultima Underworld 2” engine actually work? Does anyone know?
A German translation of the xu4 engine – and with it, “Ultima 4”.