Richard Garriott and Todd Porter Are Creating a New, NFT-Based MMORPG
It is nearly two weeks after April Fool’s Day, so it would appear that this news — as reported by PCGamesN — is not, in fact, having us on:
Richard Garriott, known to Ultima fans as ‘Lord British,’ is making another MMO – but this time, it’s going to be built using blockchain technology.
Garriott is working with long-time collaborator Todd Porter, and the pair say they’re well aware of the problems crypto brings with it, both in terms of the technology itself and its reputation with players.
Let’s maybe take a moment to take a look at who Todd Porter is, in case the name isn’t familiar. No, he’s not the child actor; according to his LinkedIn bio, he got his start in the games industry working as a game designer for Knights of Legend, and a designer/musician/writer for Ultima 6. He also worked on Wing Commander, though he doesn’t give any details as to his role on that team.
After leaving Origin Systems, he helped co-found Ion Storm, and was at that studio for four years before leaving game development for a variety of other ventures (including, but not limited to, audio/video conversion tools, server-based digital photo processing software, and casino and horse track operations). Starting in 2016, he began stepping into what we’d now call metaverse-related developments, first as a director for the Creator Program at IMVU, then as the founder of Advanced Imagination, and then as a vice president for the company that develops TapTop (a virtual tabletop gaming platform). In 2017, he helped found CornBilt Games (a board game company). And since earlier this year, he has been the CEO and CPO at DeMeta, a division of DeHorizon (which bills itself as a “metaverse game ecosystem” company, its software built atop — you guessed it — blockchain technology).
Now, there have been a few games built on one blockchain or another; you may have heard of Axie Infinity in the news lately. Legends of Aria — developed by Citadel Studios, which studio was founded by former Ultima Online veterans — is also making the jump to blockchain in the near future. But as you might expect, Garriott and Porter think that current attempts to build games on the blockchain have been…lacking:
“There’s not really any good NFT games right now, in my opinion,” Porter tells us. “I’ve not seen anything that I felt has really held up any gameplay.” Garriott agrees, and says part of that is down to the fact that it’s still early days – there hasn’t been enough time since NFTs became a major fad for anyone to develop a strong title based on the technology.
The game Garriott and Porter are working on is in the early stages of production and doesn’t have an official name yet, but it’ll be a modern spin on the familiar Ultima format – a top-down, isometric fantasy RPG. Porter says they’ve secured traditional sources of funding for the game’s development, but will supplement that with an NFT-based land sale. Players interested in owning part of the game will be able to purchase specific chunks of it as NFTs.
The concept art Garriott and Porter shared with PCGamesN shows detailed square plots of land that look like they’ve been dug up and lifted off the surface of a miniature fantasy world, complete with layers of topsoil and the underlying rock. Some concept art even shows the land packaged in attractive gilt gift boxes.
Owners will be able to build shops or inns on their property, or even create a portal to a dungeon level they’ve created.
If this sounds a bit like Shroud of the Avatar…well, it probably should. PCGamesN doesn’t mention that particular game in their article, though they do call out Ultima Online, which pioneered the style of MMORPG that allowed players to create in-game content of that sort. Ultima Online also had a robust in-game economy centred around both player-crafted items and in-game discoverable objects (“rares”). And there are many other MMORPGs today that have in-game economies…so what benefit does adding crypto bring?
The value blockchain adds, as Garriott and Porter explain it, is that it provides a unified system for players to become financially involved in the game, from what is traditionally the crowdfunding stage through to the post-launch live service phase. In the past, developers and publishers have had to rely on a small constellation of separate platforms to handle the various stages of fundraising and monetisation – Kickstarter for raising capital, eBay for grey market player trades, Steam or another storefront selling the game itself.
“[Using blockchain] lets us unify that whole path,” Garriott says. “It lets us make sure that path is persistent and could be managed outside of our games when people say they want to be trading things on, hypothetically, eBay or some other crypto exchange or within the game. Fundamentally, we should be agnostic, which we are in this case.”
Colour me skeptical on this one. On the one hand, I’d like to be excited about Richard Garriott stepping back into game development yet again…but on the other hand, I have a sizeable distrust of cryptocurrencies and NFTs. There are already numerous examples one could point to of in-game economies being ruined (or nearly ruined) by e.g. third-party item and currency sellers; I don’t see how bringing those economies to the blockchain — thereby expanding their ability to be transacted upon external to the game itself — would solve that issue (though I can see how it might make it worse).
Still, the crypto scene does have a lot of money racing around in it at the moment. So, unlike with Shroud of the Avatar, it’s possible that this hitherto-unannounced MMORPG could end up attracting significant financial backing…hopefully, in a fiat currency.
The First Age of Update: Apparently, Chris Spears (of Shroud of the Avatar/Catnip Games fame) is also working on this game, alongside Garriott and Porter. While still working on Shroud.
(Hat tip: Sergorn Dragon)
Scam scam scam humbug.
🤣
Yeah. He can go pound sand.
I don’t know why Richard Garriott can’t just stick with the small scale, single player games that made his fortune. Surely he must have realized by now that his hit in Ultima Online was the exception and not the norm? Apparently not, even after what happened with Shroud of the Avatar.
Ken and Roberta Williams from the old Sierra are remaking Colossal Cave Adventure and that seems more in line with the type of smaller scale projects Richard should be doing.
You’re missing the juiciest bit, Todd Porter was substantially if not totally responsible for the downfall of Ion Storm. If anyone is interested in what’s now ancient history, there’s an all-time great article going into great detail about it. He’s basically the villain of the entire piece.
https://www.dallasobserver.com/news/stormy-weather-6427649
It probably says something that this was the only person he could find willing to fund a new game with him.
I’ve read the comments on this on the UDIC facebook group, the Shroud subreddit, the article on MassivelyOP.com, the article on MMORPG.com and the official Shroud forums and the reaction has been almost uniformly negative, both to the idea of doing an NFT game and to the participation of Richard Garriott. With Shroud, RG had a ton of loyal Ultima fans that he could peddle the lie to that “it was the evil publishers that always held me back!” but now he doesn’t have a shred of credibility left, with the exception of some of the hardcore Shroud cultists and even they don’t seem to be fans of NFTs.
Gamers in general have been quite negative in their response to crypto, NFTs, and the inclusion thereof in games. So the fact that this news hasn’t been well-received by this particular fandom comes as no surprise.
He really should just make a game that looks like Ultima with 16 bit retro graphics instead of all these big promise no delivery ideas.
Well it looks like he wants to get rid of what little respect and goodwill he once had I guess. From a founding father of videogames as we know them to a complete embarrassment so completely out of touch with reality its not even funny. Hardly anyone wants Crypto ANYTHING. Mmos are effectively a dead end genre. From Software’s “Soulsborne” series are the king of RPGs now. And even fans are making more Ultima inspired titles we actually want, sometimes even on original hardware such as Nox Archaist. Yet LB is off in some delusional dream world releasing failed mmo after failed mmo, his last arguably GOOD RPG game being Ultima 6.
I’m going to have to agree with everybody else. This is an on coming trainwreck.
I mean, in-game items as NFTs makes logical sense, in a security kind of way, to try and prevent account hacking/item theft as was common in WoW, where if your account got hacked they’d send everything they could to their account, sell the rest to a vendor, and then send the cash. Requiring an encryption key of some sort, like a crypto wallet, to make transactions like that would make that sort of scam harder.
But thats not what they’re doing. It sounds like purely for monetization. I really wish devs would give up on “games as a service” and the constant nickel and dime-ing of players to make as much money as possible from a couple of diehard whales.
I don’t want another MMO. I havent wanted an MMO since i stopped playing wow the first time back in 2005 or so. I only ever played then after that because my family and friends begged me to. Give an Ultima on the scale of something like Legend of Grimrock or the Eschalon series. Focused story telling and gameplay with nice modern or retro graphics.
Sorry, Lord Brittish, i’m gonna pass. Keep your NFT land sales, nobody wants them.