Ultima 4 Remastered: Version 2.2 Released
MagerValp has released version 2.2 of Ultima 4 Remastered, his near-complete reworking of the Commodore 64 port of Ultima 4:
A few more bugs were reported (thank you!), and I really wanted to get my list of known bugs down to zero. Unless people discover even more bugs this is likely to be the final release.
Atari & Apple II ports
Users from the other 6502 platforms have also shown some interest in remastered versions. I don’t have any contacts in the Apple or Atari cracking scene, so I thought I’d put a note in here. If you’re interested let me know and I can help you navigate the project.
What’s New in v2.2
- The game no longer hangs when playing the 1541 version and answering questions wrong in the codex.
- Attacking static NPCs such as Ankhs, castle lords & ladies, the water in Castle Britannia, or the camp fire in Yew no longer leads to a glitching enemy in combat. Attacking chests dropped by townespeople is no longer possible.
- Fixed stack handling for main menu, when being attacked by monsters, when dying, and the end game. This hopefully eliminates any crashes to the ready prompt.
- The avoid combat trainer now works in dungeons too.
As per usual, you can grab Ultima 4 Remastered from either its CSDb entry, or its project entry here at the Codex.